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chip.scad
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77
chip.scad
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// Version 2.2.0
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// Changelog:
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// 1.9.0: Fix für Mesh-Fehler und Zentrierungs-Offset (Y+2 bei Atari)
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// 2.1.0: Multi-Material-Modus für AD5X
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// 2.2.0: Optimierung der Logo-Tiefe auf 0.6mm und Finalisierung
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$fn = 100;
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// --- EXPORT-STEUERUNG ---
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// Ändere diesen Wert für den jeweiligen STL-Export:
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// "vorschau" -> Zeigt alles farbig an
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// "chip" -> Basis mit Aussparungen (Exportieren als chip.stl)
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// "atari" -> Nur die Füllung oben (Exportieren als atari.stl)
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// "firebee" -> Nur die Füllung unten (Exportieren als firebee.stl)
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modus = "vorschau";
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// --- Parameter ---
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chip_radius = 11.625;
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chip_hoehe = 2.4;
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logo_tiefe = 0.6;
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max_logo_mass = (chip_radius * 2) * 0.75;
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// --- Logo Module (2D Definitionen) ---
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module logo_atari() {
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render()
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translate([0, 2, 0]) // Dein manueller Y-Offset
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resize([max_logo_mass, max_logo_mass, 0], auto=true) {
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offset(delta = 0.01)
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import("atari_logo.svg", center = true);
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}
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}
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module logo_firebee() {
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render()
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mirror([1, 0, 0])
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resize([max_logo_mass, max_logo_mass, 0], auto=true) {
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offset(delta = 0.01)
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import("firebee.svg", center = true);
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}
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}
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// --- Konstruktion ---
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// 1. Der Chip-Körper (Die Form mit den "Löchern")
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if (modus == "vorschau" || modus == "chip") {
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difference() {
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color("Grey")
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cylinder(h = chip_hoehe, r = chip_radius, center = true);
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// Aussparung für Atari oben
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translate([0, 0, chip_hoehe/2 - logo_tiefe + 0.01])
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linear_extrude(height = logo_tiefe + 0.1, convexity = 10)
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logo_atari();
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// Aussparung für Firebee unten
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translate([0, 0, -chip_hoehe/2 - 0.1])
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linear_extrude(height = logo_tiefe + 0.1, convexity = 10)
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logo_firebee();
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}
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}
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// 2. Das Atari-Inlay (Die Füllung für oben)
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if (modus == "vorschau" || modus == "atari") {
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color("Cyan")
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translate([0, 0, chip_hoehe/2 - logo_tiefe])
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linear_extrude(height = logo_tiefe, convexity = 10)
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logo_atari();
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}
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// 3. Das Firebee-Inlay (Die Füllung für unten)
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if (modus == "vorschau" || modus == "firebee") {
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color("Orange")
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translate([0, 0, -chip_hoehe/2])
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linear_extrude(height = logo_tiefe, convexity = 10)
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logo_firebee();
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}
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