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Readme.md
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Readme.md
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# Atari & Firebee Shopping Trolley Key (Multi-Material)
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A high-quality, ergonomic shopping trolley chip (23mm diameter) featuring the iconic **Atari** and **Firebee** logos. This project is specifically designed for multi-material 3D printers like the **Flashforge Adventurer 5M Pro (AD5X)** or printers equipped with an AMS/MMU.
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## 🚀 Overview
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This OpenSCAD project generates a "key-style" trolley chip. Unlike a simple round coin, this design includes a 45mm handle for easy insertion and removal from trolley slots. It supports up to **4 different colors** in a single print.
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### Features
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- **Front Side:** Deep-engraved Atari Logo.
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- **Back Side:** Deep-engraved Firebee Logo.
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- **Handle:** Customized "logo_text.svg" inlay and a 5mm keychain hole.
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- **Parametric Design:** Fully adjustable via OpenSCAD.
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- **Optimized for AD5X:** Designed to be printed with the first layer facing the bed for a perfectly smooth logo finish.
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---
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## 🛠 Print Settings (Optimized for 0.4mm Nozzle)
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To achieve the best results with the fine logo details, use the following settings:
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| Parameter | Recommended Value |
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| :--- | :--- |
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| **Layer Height** | 0.15mm (0.2mm for First Layer) |
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| **Wall Loops** | 4 (Important for handle strength) |
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| **Top/Bottom Shells** | 5 |
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| **Infill** | 30% (Gyroid or Honeycomb) |
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| **First Layer Speed** | 15–20 mm/s (Slow is critical for inlays) |
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| **Z-Hop** | 0.4mm |
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| **Prime Tower** | Enabled (Prevents color bleeding) |
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---
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## 📖 How to Use
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### 1. Preparation
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Place your SVG files in the same folder as the `.scad` file:
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- `logo_atari.svg`
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- `logo_firebee.svg`
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- `logo_text.svg`
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### 2. Exporting STLs
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In OpenSCAD, use the `export_mode` variable to render and export the four individual parts:
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1. `chip` -> `base.stl` (The main body)
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2. `atari` -> `inlay_atari.stl`
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3. `firebee` -> `inlay_firebee.stl`
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4. `text` -> `inlay_text.stl`
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### 3. Slicing (Crucial Step)
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1. Import **all 4 STLs** into your slicer at once.
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2. When prompted: **"Load as a single object with multiple parts?"**, select **YES**.
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3. Ensure the parts are merged/grouped correctly in the object list.
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4. **Check the Preview:** Look at Layer 1. Ensure the slicer isn't "over-printing" the logos with the base color. The base should leave exact gaps for the inlays.
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### 4. Color Selection
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For maximum contrast, we recommend:
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- **Base:** Black or Dark Grey
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- **Atari Logo:** Red or White
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- **Firebee Logo:** Pink or Orange
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- **Handle Text:** Light Blue or Lime Green
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---
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## 📸 Screenshot Mode
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The code includes a built-in toggle for documentation. Set `show_screenshot_view = true;` in OpenSCAD to see a perfectly centered, side-by-side view of both the front and back of the key.
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---
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## 📜 License
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This project is licensed under **Creative Commons - Attribution - Non-Commercial - Share Alike (CC-BY-NC-SA)**.
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- **Attribution:** You must give appropriate credit.
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- **Non-Commercial:** You may not use the material for commercial purposes.
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- **ShareAlike:** If you remix, transform, or build upon the material, you must distribute your contributions under the same license.
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---
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*Created with OpenSCAD - Optimized for the Atari & Firebee community.*
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77
chip.scad
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chip.scad
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// Version 2.2.0
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// Changelog:
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// 1.9.0: Fix für Mesh-Fehler und Zentrierungs-Offset (Y+2 bei Atari)
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// 2.1.0: Multi-Material-Modus für AD5X
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// 2.2.0: Optimierung der Logo-Tiefe auf 0.6mm und Finalisierung
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$fn = 100;
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// --- EXPORT-STEUERUNG ---
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// Ändere diesen Wert für den jeweiligen STL-Export:
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// "vorschau" -> Zeigt alles farbig an
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// "chip" -> Basis mit Aussparungen (Exportieren als chip.stl)
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// "atari" -> Nur die Füllung oben (Exportieren als atari.stl)
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// "firebee" -> Nur die Füllung unten (Exportieren als firebee.stl)
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modus = "vorschau";
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// --- Parameter ---
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chip_radius = 11.625;
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chip_hoehe = 2.4;
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logo_tiefe = 0.6;
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max_logo_mass = (chip_radius * 2) * 0.75;
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// --- Logo Module (2D Definitionen) ---
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module logo_atari() {
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render()
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translate([0, 2, 0]) // Dein manueller Y-Offset
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resize([max_logo_mass, max_logo_mass, 0], auto=true) {
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offset(delta = 0.01)
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import("atari_logo.svg", center = true);
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}
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}
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module logo_firebee() {
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render()
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mirror([1, 0, 0])
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resize([max_logo_mass, max_logo_mass, 0], auto=true) {
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offset(delta = 0.01)
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import("firebee.svg", center = true);
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}
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}
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// --- Konstruktion ---
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// 1. Der Chip-Körper (Die Form mit den "Löchern")
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if (modus == "vorschau" || modus == "chip") {
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difference() {
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color("Grey")
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cylinder(h = chip_hoehe, r = chip_radius, center = true);
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// Aussparung für Atari oben
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translate([0, 0, chip_hoehe/2 - logo_tiefe + 0.01])
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linear_extrude(height = logo_tiefe + 0.1, convexity = 10)
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logo_atari();
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// Aussparung für Firebee unten
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translate([0, 0, -chip_hoehe/2 - 0.1])
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linear_extrude(height = logo_tiefe + 0.1, convexity = 10)
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logo_firebee();
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}
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}
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// 2. Das Atari-Inlay (Die Füllung für oben)
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if (modus == "vorschau" || modus == "atari") {
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color("Cyan")
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translate([0, 0, chip_hoehe/2 - logo_tiefe])
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linear_extrude(height = logo_tiefe, convexity = 10)
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logo_atari();
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}
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// 3. Das Firebee-Inlay (Die Füllung für unten)
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if (modus == "vorschau" || modus == "firebee") {
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color("Orange")
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translate([0, 0, -chip_hoehe/2])
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linear_extrude(height = logo_tiefe, convexity = 10)
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logo_firebee();
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}
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180
chip_handle.scad
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chip_handle.scad
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/*
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================================================================================
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ATARI & FIREBEE SHOPPING TROLLEY KEY (Multi-Material Edition)
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Version: 3.2.0
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License: Creative Commons - Attribution - Non-Commercial - Share Alike (CC-BY-NC-SA)
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================================================================================
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USER MANUAL:
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1. Ensure the following SVG files are in the same folder as this .scad file:
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- logo_atari.svg (Front side of the round chip)
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- logo_firebee.svg (Back side of the round chip)
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- logo_text.svg (Back side on the handle/grip)
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2. Use the 'export_mode' variable below to switch between parts for export.
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3. For a multi-color print on the AD5X:
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- Set export_mode = "chip"; -> Render (F6) -> Export STL as 'base.stl'
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- Set export_mode = "atari"; -> Render (F6) -> Export STL as 'inlay_atari.stl'
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- Set export_mode = "firebee"; -> Render (F6) -> Export STL as 'inlay_firebee.stl'
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- Set export_mode = "text"; -> Render (F6) -> Export STL as 'inlay_text.stl'
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4. Import all 4 STLs into your slicer (e.g., OrcaSlicer) simultaneously.
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5. When asked "Load as a single object with multiple parts?", select YES.
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6. Assign your 4 filaments to the respective parts.
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OPTIMAL PRINT SETTINGS (0.4mm Nozzle):
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- Layer Height: 0.15mm (0.2mm for first layer)
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- Wall Loops: 4 (Crucial for mechanical strength of the chip and keyhole)
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- Top/Bottom Shells: 5
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- Infill: 30% (Gyroid or Honeycomb recommended)
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- First Layer Speed: 15-20 mm/s (Slow is vital for the fine inlays on the bed)
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- Cooling: 100% after layer 2
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- Prime Tower: Enabled (To prevent color bleeding between the 4 colors)
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- Z-Hop: 0.4mm (Prevents the nozzle from scarring finished color areas)
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================================================================================
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*/
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// --- GLOBAL SETTINGS ---
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$fn = 100; // Detail level for circular geometries
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// --- EXPORT CONTROL ---
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// "preview" -> Visualizes all colors together
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// "chip" -> The main body with all hollowed-out pockets
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// "atari" -> The inlay for the front Atari logo
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// "firebee" -> The inlay for the back Firebee logo
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// "text" -> The inlay for the text on the handle
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export_mode = "preview";
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// --- DIMENSIONS & PARAMETERS ---
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chip_radius = 11.5; // Standard 23mm diameter
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chip_height = 2.4; // Total thickness
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logo_depth = 0.6; // Depth of the engravings (approx. 4 layers at 0.15mm)
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max_logo_size = (chip_radius * 2) * 0.70; // Scaling factor for round logos
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// Handle (Grip) Parameters
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handle_length = 45; // Length from the bottom edge of the chip to the end
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handle_width = 16; // Width of the rectangular grip
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handle_corner_radius = 3;
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taper_start_y = -7.5; // Y-coordinate where the chip begins to taper into the handle
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hole_diameter = 5;
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hole_offset_bottom = 7; // Hole center distance from the bottom edge
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// Margin & Spacing for handle text
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handle_margin = 2;
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hole_clearance = 2; // Space between the hole and the text
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taper_clearance = 2; // Space before the handle tapers into the chip
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// --- FILENAMES ---
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file_atari = "logo_atari.svg";
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file_firebee = "logo_firebee.svg";
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file_text = "logo_text.svg";
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// --- CALCULATIONS FOR TEXT PLACEMENT ---
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hole_top_edge_y = (-chip_radius - handle_length + hole_offset_bottom) + (hole_diameter/2);
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text_limit_bottom = hole_top_edge_y + hole_clearance;
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text_limit_top = taper_start_y - taper_clearance;
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available_text_length = abs(text_limit_top - text_limit_bottom);
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text_y_position = text_limit_bottom + (available_text_length / 2);
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// --- LOGO MODULES (2D DEFINITIONS) ---
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module module_logo_atari() {
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render()
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translate([0, 2, 0]) // Manual alignment for specific SVG geometry
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resize([max_logo_size, max_logo_size, 0], auto=true)
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offset(delta = 0.01) // Closes paths to prevent mesh errors
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import(file_atari, center = true);
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}
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module module_logo_firebee() {
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render()
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// Mirroring on the Y-axis (vertical) so it "flies up" on the back side
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// mirror([0, 1, 0])
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resize([max_logo_size, max_logo_size, 0], auto=true)
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offset(delta = 0.01)
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import(file_firebee, center = true);
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}
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module module_logo_text() {
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render()
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mirror([1, 0, 0]) // Mirror for correct legibility on the bottom side
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rotate([0, 0, 90]) // Rotate to align with handle axis
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// Resize to fit perfectly within calculated handle area
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resize([available_text_length, handle_width - (2 * handle_margin), 0], auto=true)
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offset(delta = 0.01)
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import(file_text, center = true);
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}
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// --- GEOMETRY MODULES ---
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module module_handle_shape() {
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difference() {
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hull() {
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// Chord calculation: circle width at taper start point
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chord_length = 2 * sqrt(pow(chip_radius, 2) - pow(taper_start_y, 2));
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translate([-chord_length/2, taper_start_y - 0.1, -chip_height/2])
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cube([chord_length, 0.1, chip_height]);
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// Rounded end of the handle
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end_y_pos = -chip_radius - handle_length + handle_corner_radius;
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translate([-(handle_width/2 - handle_corner_radius), end_y_pos, 0])
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cylinder(h = chip_height, r = handle_corner_radius, center = true);
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translate([(handle_width/2 - handle_corner_radius), end_y_pos, 0])
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cylinder(h = chip_height, r = handle_corner_radius, center = true);
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}
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// Keyhole subtraction
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translate([0, -chip_radius - handle_length + hole_offset_bottom, 0])
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cylinder(h = chip_height + 2, r = hole_diameter/2, center = true);
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}
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}
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// --- FINAL ASSEMBLY ---
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||||
// 1. MAIN KEY BODY (Chip and handle with engraved pockets)
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||||
if (export_mode == "preview" || export_mode == "chip") {
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difference() {
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||||
union() {
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color("Grey") cylinder(h = chip_height, r = chip_radius, center = true);
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color("Grey") module_handle_shape();
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}
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// Pocket for Atari (Top)
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translate([0, 0, chip_height/2 - logo_depth + 0.01])
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||||
linear_extrude(height = logo_depth + 0.1, convexity = 10)
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module_logo_atari();
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||||
|
||||
// Pocket for Firebee (Bottom)
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translate([0, 0, -chip_height/2 - 0.1])
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linear_extrude(height = logo_depth + 0.1, convexity = 10)
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module_logo_firebee();
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||||
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||||
// Pocket for Text (Bottom)
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translate([0, text_y_position, -chip_height/2 - 0.1])
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||||
linear_extrude(height = logo_depth + 0.1, convexity = 10)
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module_logo_text();
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||||
}
|
||||
}
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// 2. ATARI INLAY (Top Color)
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||||
if (export_mode == "preview" || export_mode == "atari") {
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||||
color("Cyan") translate([0, 0, chip_height/2 - logo_depth])
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||||
linear_extrude(height = logo_depth, convexity = 10)
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||||
module_logo_atari();
|
||||
}
|
||||
|
||||
// 3. FIREBEE INLAY (Bottom Color A)
|
||||
if (export_mode == "preview" || export_mode == "firebee") {
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color("Orange") translate([0, 0, -chip_height/2])
|
||||
linear_extrude(height = logo_depth, convexity = 10)
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module_logo_firebee();
|
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}
|
||||
|
||||
// 4. HANDLE TEXT INLAY (Bottom Color B)
|
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if (export_mode == "preview" || export_mode == "text") {
|
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color("Lime") translate([0, text_y_position, -chip_height/2])
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||||
linear_extrude(height = logo_depth, convexity = 10)
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||||
module_logo_text();
|
||||
}
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||||
54
logo_atari.svg
Normal file
54
logo_atari.svg
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@@ -0,0 +1,54 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<!-- Created with Inkscape (http://www.inkscape.org/) -->
|
||||
|
||||
<svg
|
||||
version="1.1"
|
||||
width="113.66804"
|
||||
height="89.116547"
|
||||
id="svg2"
|
||||
sodipodi:docname="atari_logo.svg"
|
||||
inkscape:version="1.4 (e7c3feb100, 2024-10-09)"
|
||||
xmlns:inkscape="http://www.inkscape.org/namespaces/inkscape"
|
||||
xmlns:sodipodi="http://sodipodi.sourceforge.net/DTD/sodipodi-0.dtd"
|
||||
xmlns="http://www.w3.org/2000/svg"
|
||||
xmlns:svg="http://www.w3.org/2000/svg">
|
||||
<sodipodi:namedview
|
||||
id="namedview1"
|
||||
pagecolor="#ffffff"
|
||||
bordercolor="#000000"
|
||||
borderopacity="0.25"
|
||||
inkscape:showpageshadow="2"
|
||||
inkscape:pageopacity="0.0"
|
||||
inkscape:pagecheckerboard="0"
|
||||
inkscape:deskcolor="#d1d1d1"
|
||||
inkscape:zoom="13.202797"
|
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inkscape:cx="56.844015"
|
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inkscape:cy="68.470339"
|
||||
inkscape:window-width="3840"
|
||||
inkscape:window-height="2101"
|
||||
inkscape:window-x="2560"
|
||||
inkscape:window-y="0"
|
||||
inkscape:window-maximized="1"
|
||||
inkscape:current-layer="svg2" />
|
||||
<defs
|
||||
id="defs6" />
|
||||
<g
|
||||
id="g1"
|
||||
transform="translate(-3.16598,-3)">
|
||||
<path
|
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d="M 35.653167,55.22868 C 45.096406,40.93045 44.883552,10.498029 44.883552,3 H 51.83681 C 51.80958,5.8867722 53.354836,34.899059 48.456035,53.169226 43.557233,71.439393 25.272682,91.932254 3.16598,91.932254 V 78.97057 c 6.5002992,0 23.043948,-9.44366 32.487187,-23.74189 z"
|
||||
id="path13"
|
||||
style="fill:#000000" />
|
||||
<rect
|
||||
width="12.463367"
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height="89.116547"
|
||||
x="53.768318"
|
||||
y="3"
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id="rect2854"
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<path
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d="M 84.346831,55.22868 C 74.903592,40.93045 75.116446,10.498029 75.116446,3 h -6.953258 c 0.02723,2.8867722 -1.518026,31.899059 3.380775,50.169226 4.898802,18.270167 23.183353,38.763028 45.290057,38.763028 V 78.97057 c -6.5003,0 -23.04395,-9.44366 -32.487189,-23.74189 z"
|
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id="path2858"
|
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style="fill:#000000" />
|
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</g>
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 1.9 KiB |
59
logo_firebee.svg
Normal file
59
logo_firebee.svg
Normal file
@@ -0,0 +1,59 @@
|
||||
<?xml version="1.0" encoding="UTF-8" standalone="no"?>
|
||||
<!-- Generator: Adobe Illustrator 15.0.0, SVG Export Plug-In . SVG Version: 6.00 Build 0) -->
|
||||
|
||||
<svg
|
||||
version="1.1"
|
||||
id="svg3337"
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Reference in New Issue
Block a user