506 lines
21 KiB
HTML
506 lines
21 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<html><head>
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<meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1">
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<meta name="GENERATOR" content="Microsoft FrontPage Express 2.0">
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<title>VISION Documentation (LDV): Development kit</title></head>
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<body background="images/conc2.gif" bgcolor="#ffffff">
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<div align="center"><center>
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<table border="0" cellpadding="0" cellspacing="0" width="100%">
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<tbody><tr>
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<td align="center" width="17%"><a href="struct.htm"><img src="images/cprev.jpg" alt="Previous Chapter " border="0" height="26" hspace="2" width="46"></a><a href="index.htm"><img src="images/csom.jpg" alt="Back to content " border="0" height="26" hspace="2" width="26"></a><a href="hints.htm"><img src="images/csuiv.jpg" alt="Next Chapter " border="0" height="26" hspace="2" width="43"></a></td>
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<td rowspan="2" align="center" valign="top" width="8%"><p align="center"><img src="images/icoprinc.gif" height="71" width="59"></p>
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</td>
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<td width="33%"><p align="center"><font color="#0000ff" size="5"><strong><em>VISION </em>Documentation
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<em>(LDV)</em></strong></font></p>
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</td>
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<td rowspan="2" align="center" valign="top" width="8%"><p align="center"><img src="images/icointro.gif" height="71" width="59"></p>
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</td>
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<td valign="top" width="17%"><p align="left">Last update: 05/04/18</p>
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</td>
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</tr>
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<tr>
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<td width="17%"><p align="center"><a href="..%5C..%5Cdownload/dvldv.zip">Download documentation</a></p>
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</td>
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<td width="33%"><p align="center"><font size="4"><strong>6.
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DEVELOPMENT KIT</strong></font></p>
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</td>
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<td align="center" width="17%"> <br></td>
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</tr>
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</tbody></table>
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</center></div>
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<hr>
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<p>.<a name="install"></a><font size="4"><strong>6.1 INSTALLATION</strong></font></p>
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<p>First, I recommend to install the LDG kit available on the
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<a href="http://ldg.atari.org">official LDG site</a>.<br>
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Next, download the<a href="..%5C..%5Cdownload/dvldv.zip">
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LDV kit+documentation</a><br>
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To make an LDV, you need:
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</p><ul>
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<li>Files "header" LDG.H and MT_AES.H. .</li>
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<li>"Library" files LDG.LIB and
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MT_AES.LIB. These files are to be taken in the LDG kit in the
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folder associated to your C compiler.</li>
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</ul>
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<p>Warning! By default, the development kit provided by
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<em><strong>VISION</strong></em> includes these files for the PureC
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compiler. I strongly recommend to update regularly the .H and .LIB
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according to the evolution of LDGs.</p>
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<p>The tree proposed in <em><strong>VISION</strong></em> LDV kit is the
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following:</p>
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<div align="center"><center>
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<table border="2" width="100%">
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<tbody><tr>
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<td align="center" width="15%"><strong>Folder / Sub
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folder</strong></td>
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<td align="center" width="85%"><strong>Files</strong></td>
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</tr>
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<tr>
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<td align="center" width="15%"><strong><..>/LDV</strong></td>
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<td width="85%"><em>For LDG management:</em><br>
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LDG.H: Librairies dynamiques GEM, header file .H<br>
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MT_AES.H: To use LDG/LDV under a multi tasking OS. In fact, this
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file is useful only if you use AES in the LDV, which is unlikely
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at the moment, but perhaps soon...<br>
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LDG.LIB, MT_AES.LIB: to be linked with your LDV<br>
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<em>For LDV management:</em><br>
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LDV.H: Definition of structures and interfaces with <em><strong>VISION</strong></em><br>
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VAPI.H: Definition of structures and interfaces with <a href="vapi/index.htm">VAPI</a></td>
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</tr>
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<tr>
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<td align="center" width="15%"><strong><...>/LDV/SRC</strong></td>
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<td width="85%">Each LDV is there in a directory associated with
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its name. In such a directory, there is:<br>
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<name of ldv>.C: the "source" file of the
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LDV<br>
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<name of ldv>.PRJ: the project file (Pure C)</td>
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</tr>
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<tr>
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<td align="center"><strong><...>/LDV/DOC</strong></td>
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<td>This documentation</td>
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</tr>
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</tbody></table>
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</center></div>
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<p> </p>
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<p>.<a name="squelette"></a><font size="4"><strong>6.2 SKELETON</strong></font></p>
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<p>You can use for the skeleton of an LDV any source of an LDV found in
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the kit. It is up to you to see which file suits best the LDV you want to
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make!</p>
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<p> </p>
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<p>.<a name="exemples"></a><font size="4"><strong>6.3 EXAMPLES</strong></font></p>
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<p>The <em><strong>VISION</strong></em> kit provides the following LDVs
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as well as the sources (in PureC). Here are their characteristics:</p>
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<div align="center"><center>
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<table border="2" width="100%">
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<tbody><tr>
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<td colspan="2" align="center" width="20%"><strong>INVERT.LDV</strong></td>
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</tr>
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<tr>
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<td align="center" width="20%"><strong>Description</strong></td>
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<td width="80%">Inversion of bits of an image</td>
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</tr>
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<tr>
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<td align="center" width="20%"><strong>Capabilities</strong></td>
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<td width="80%">Any number of bitplans (1, 2, 4, 8, 16, 24
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and 32). Machine format. Does not modify the palette.</td>
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</tr>
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<tr>
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<td align="center" width="20%"><strong>Transformation type
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</strong></td>
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<td width="80%">In place. This property can also be suppressed
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from the CAPS define, and <em><strong>VISION</strong></em> can be
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forced to allocate memory for the destination (teaching only
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purpose!)</td>
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</tr>
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<tr>
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<td align="center" width="20%"><strong>Uses VAPI</strong></td>
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<td width="80%">No</td>
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</tr>
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<tr>
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<td align="center"><strong>INI file</strong></td>
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<td>Yes (English / French)</td>
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</tr>
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<tr>
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<td align="center" width="20%"><strong>Comment</strong></td>
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<td width="80%">Very simple! Uses only vro_cpyfm VDI function<br>
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Not really useful: <em><strong>VISION</strong></em>
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already provides the "N<>gative" function since version
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1.0!</td>
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</tr>
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</tbody></table>
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</center></div>
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<p> </p>
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<div align="center"><center>
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<table border="2" width="100%">
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<tbody><tr>
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<td colspan="2" align="center" width="20%"><strong>XWAVE.LDV
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/ YWAVE.LDV</strong></td>
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</tr>
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<tr>
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<td align="center" width="20%"><strong>Description</strong></td>
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<td width="80%">Waves on X / Y axis</td>
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</tr>
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<tr>
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<td align="center" width="20%"><strong>Capabilities</strong></td>
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<td width="80%">Any number of bitplans (1, 2, 4, 8, 16, 24
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and 32). Machine format. Does not modify the palette.</td>
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</tr>
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<tr>
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<td align="center" width="20%"><strong>Transformation
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type</strong></td>
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<td width="80%">Forces <em><strong>VISION</strong></em> to
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allocate memory for destination. It must be possible to do
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without, but this complicates a little the LDV...</td>
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</tr>
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<tr>
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<td align="center" width="20%"><strong>Uses VAPI</strong></td>
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<td width="80%">Yes (<a href="vapi/pr.htm">Progress</a> +
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<a href="vapi/ra.htm">Raster Interface</a>)</td>
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</tr>
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<tr>
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<td align="center"><strong>INI file</strong></td>
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<td>Yes (English / French)</td>
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</tr>
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<tr>
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<td align="center" width="20%"><strong>Comment</strong></td>
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<td width="80%">Amusing and quite simple. Presents <a href="vapi/pr.htm">the VAPI progress interface</a> and the
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function to "clear" an image (<a href="vapi/ra.htm#RaImgWhite">RaImgWhite</a>).</td>
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</tr>
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</tbody></table>
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</center></div>
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<p> </p>
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<div align="center"><center>
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<table border="2" width="100%">
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<tbody><tr>
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<td colspan="2" align="center" width="20%"><strong>BW.LDV</strong></td>
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</tr>
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<tr>
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<td align="center" width="20%"><strong>Description</strong></td>
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<td width="80%">Conversion of an image (or part in True colour) to
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an image in shades of grey</td>
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</tr>
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<tr>
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<td align="center" width="20%"><strong>Capabilities</strong></td>
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<td width="80%">Any number of bitplans (1, 2, 4, 8, 16, 24
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and 32). Machine format. Modifies the palette.</td>
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</tr>
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<tr>
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<td align="center" width="20%"><strong>Transformation
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type</strong></td>
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<td width="80%">In place</td>
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</tr>
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<tr>
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<td align="center" width="20%"><strong>Uses VAPI</strong></td>
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<td width="80%">Yes (<a href="vapi/pr.htm">Progress</a> +
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<a href="vapi/ra.htm">Raster Interface</a>)</td>
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</tr>
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<tr>
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<td align="center"><strong>INI file</strong></td>
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<td>Yes (English / French)</td>
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</tr>
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<tr>
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<td align="center" width="20%"><strong>Comment</strong></td>
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<td width="80%">Uses True colour conversion format functions (<a href="vapi/ra.htm#RaTCConvert">RaTCConvert</a> and <a href="vapi/ra.htm#RaTCInvConvert">RaTCInvConvert</a>).
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Shows also how to modify the palette. Compared to the equivalent <em><strong>VISION</strong></em>
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(B&W conversion) function, this LDV allows to do it on a
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block (True Colour mode only)</td>
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</tr>
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</tbody></table>
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</center></div>
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<p> </p>
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<div align="center"><center>
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<table border="2" width="100%">
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<tbody><tr>
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<td colspan="2" align="center" width="20%"><a name="pixel"></a><strong>PIXEL.LDV</strong></td>
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</tr>
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<tr>
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<td align="center" width="20%"><strong>Description</strong></td>
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<td width="80%">Performs a pixelization on an image or part of it</td>
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</tr>
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<tr>
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<td align="center" width="20%"><strong>Capacit<EFBFBD>s</strong></td>
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<td width="80%">True Color modes only (16 and 32
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planes). ATARI. format</td>
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</tr>
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<tr>
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<td align="center" width="20%"><strong>Type de
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transformation</strong></td>
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<td width="80%">In place</td>
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</tr>
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<tr>
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<td align="center" width="20%"><strong>Utilise VAPI</strong></td>
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<td width="80%">Yes (<a href="../../ldv/vapi/pr.htm">Progress
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Interface</a>)</td>
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</tr>
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<tr>
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<td align="center"><strong>Fichier INI</strong></td>
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<td>Yes (English / French)</td>
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</tr>
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<tr>
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<td align="center" width="20%"><strong>Remarque</strong></td>
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<td width="80%">Nice
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effect and good for learning: this LDV only considers True Color
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ATARI format and it will nevertheless run on your MagicPC ! It makes
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use of <em><strong>VISION</strong></em> feature to deal with format handling and only focuses on a specific format. Hadnles cancel feature.</td>
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</tr>
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</tbody></table>
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</center></div>
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<p> </p>
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<div align="center"><center>
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<table border="2" width="100%">
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<tbody><tr>
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<td colspan="2" align="center" width="20%"><a name="ypersc"></a><strong>YPERSC.LDV</strong></td>
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</tr>
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<tr>
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<td align="center" width="20%"><strong>Description</strong></td>
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<td width="80%">Performs a perspective effect on an image or part of it</td>
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</tr>
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<tr>
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<td align="center" width="20%"><strong>Capacit<EFBFBD>s</strong></td>
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<td width="80%">Any number of bitplans (1, 2, 4, 8, 16, 24
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and 32). ATARI format. Does not change palette.</td>
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</tr>
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<tr>
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<td align="center" width="20%"><strong>Type de
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transformation</strong></td>
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<td width="80%">Forces <em><strong>VISION</strong></em> to
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allocate memory for destination.</td>
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</tr>
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<tr>
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<td align="center" width="20%"><strong>Utilise VAPI</strong></td>
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<td width="80%">Oui (<a href="../../ldv/vapi/pr.htm">Progress
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Interface</a>+ <a href="../../ldv/vapi/ra.htm">Raster Interface</a>
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+ <a href="../../ldv/vapi/me.htm">MEM Interface</a>)</td>
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</tr>
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<tr>
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<td align="center"><strong>Fichier INI</strong></td>
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<td>Yes (English / French)</td>
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</tr>
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<tr>
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<td align="center" width="20%"><strong>Remarque</strong></td>
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<td width="80%">Nice perspective effect. When operating on selection, the allocation bloc is set thanks to <a href="../../ldv/defines.htm#LDVF">LDVF_NOSELECTION</a>
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flag (pretty painful to handle in bitplane mode). This LDV only gets an image and not bloc selection.<a href="../../ldv/vapi/me.htm">MEM Interface</a> function <a href="../../ldv/vapi/me.htm#MeSCopyMemory8">MeCopyMemoryxx</a> is used to scale lines.</td>
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</tr>
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</tbody></table>
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</center></div>
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<p> </p>
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<div align="center"><center>
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<table border="2" width="100%">
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<tbody><tr>
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<td colspan="2" align="center" width="20%"><a name="light"></a><strong>LIGHT.LDV / </strong><a name="gamma"></a><strong>GAMMA.LDV</strong></td>
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</tr>
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<tr>
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<td align="center" width="20%"><strong>Description</strong></td>
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<td width="80%">Change red, green, blue color spreading using a line (light) or a gamma curve (gamma).</td>
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</tr>
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<tr>
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<td align="center" width="20%"><strong>Capacit<EFBFBD>s</strong></td>
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<td width="80%">Any number of bitplans (1, 2, 4, 8, 16, 24
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and 32). Machine format. Modifies the palette.</td>
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</tr>
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<tr>
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<td align="center" width="20%"><strong>Type de
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transformation</strong></td>
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<td width="80%">In place</td>
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</tr>
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<tr>
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<td align="center" width="20%"><strong>Utilise VAPI</strong></td>
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<td width="80%">Yes (<a href="../../ldv/vapi/pr.htm">Progress
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Interface</a>+ <a href="../../ldv/vapi/ra.htm">Raster Interface</a>)</td>
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</tr>
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<tr>
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<td align="center"><strong>Fichier INI</strong></td>
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<td>Yes (English / French)</td>
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</tr>
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<tr>
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<td align="center" width="20%"><strong>Remarque</strong></td>
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<td width="80%">Smart replace for old embedded functions in
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<em><strong>VISION</strong></em>..In bitplane mode, palette is changed. Handles cancel.<br>
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These LDVs are pretty optimized for memory performances: they operate
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in place on machine specific format and can work on a bloc inside the
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image.(true colro only).<br>
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These LDVs are very similar : only internal function ChangeColors is specific to a LDV.</td>
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</tr>
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</tbody></table>
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</center></div>
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<p> </p>
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<div align="center"><center>
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<table border="2" width="100%">
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<tbody><tr>
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<td colspan="2" align="center" width="20%"><a name="rotate"></a><strong>ROTATE.LDV</strong></td>
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</tr>
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<tr>
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<td align="center" width="20%"><strong>Description</strong></td>
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<td width="80%">Performs a rotation on the image or part of it.</td>
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</tr>
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<tr>
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<td align="center" width="20%"><strong>Capacit<EFBFBD>s</strong></td>
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<td width="80%">Any number of bitplans (1, 2, 4, 8, 16, 24
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and 32). Machine format. Does not change the palette.</td>
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</tr>
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<tr>
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<td align="center" width="20%"><strong>Type de
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transformation</strong></td>
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<td width="80%">Forces <em><strong>VISION</strong></em> to
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allocate memory for destination.</td>
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</tr>
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<tr>
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<td align="center" width="20%"><strong>Utilise VAPI</strong></td>
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<td width="80%">Yes (<a href="../../ldv/vapi/pr.htm">Progress
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Interface</a>+ <a href="../../ldv/vapi/ra.htm">Raster Interface</a>)</td>
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</tr>
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<tr>
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<td align="center"><strong>Fichier INI</strong></td>
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<td>Yes (English / French)</td>
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</tr>
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<tr>
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<td align="center" width="20%"><strong>Remarque</strong></td>
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<td width="80%">This LDV is very simple. Actually it just calls <a href="../../ldv/vapi/ra.htm#RaRasterRotateGetDstMFDB">RaRasterRotateGetDstMFDB</a> and <a href="../../ldv/vapi/ra.htm#RaRasterRotate">RaRasterRotate</a>
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functions in <a href="../../ldv/vapi/index.htm">VAPI</a> <a href="../../ldv/vapi/ra.htm">Raster interface</a> <a href="../../ldv/vapi/index.htm"></a>.<br>
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Have a look how <a href="../../ldv/defines.htm#LDVF">LDVF_NOSELECTION</a> flag is used in order to not complicate things with blocs.</td>
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</tr>
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</tbody></table>
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</center></div>
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<p></p>
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<div align="center"><center>
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<table border="2" width="100%">
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<tbody><tr>
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<td colspan="2" align="center" width="20%"><a name="puzzle"></a><strong>PUZZLE.LDV</strong></td>
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</tr>
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<tr>
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<td align="center" width="20%"><strong>Description</strong></td>
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<td width="80%">Mix image blocs to generate a puzzle</td>
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</tr>
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<tr>
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<td align="center" width="20%"><strong>Capacit<EFBFBD>s</strong></td>
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<td width="80%">Any number of bitplans (1, 2, 4, 8, 16, 24
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and 32). Machine format. Does not change the palette.</td>
|
||
</tr>
|
||
<tr>
|
||
<td align="center" width="20%"><strong>Type de
|
||
transformation</strong></td>
|
||
<td width="80%">Forces <em><strong>VISION</strong></em> to
|
||
allocate memory for destination.</td>
|
||
</tr>
|
||
<tr>
|
||
<td align="center" width="20%"><strong>Utilise VAPI</strong></td>
|
||
<td width="80%">Yes (<a href="../../ldv/vapi/pr.htm">Progress
|
||
Interface</a>)</td>
|
||
</tr>
|
||
<tr>
|
||
<td align="center"><strong>Fichier INI</strong></td>
|
||
<td>Yes (English / French)</td>
|
||
</tr>
|
||
<tr>
|
||
<td align="center" width="20%"><strong>Remarque</strong></td>
|
||
<td width="80%">Fun LDV easy to code. Smartest thing is entropy handling i.e. how much disorder there is in the mix.</td>
|
||
</tr>
|
||
</tbody></table>
|
||
</center></div>
|
||
|
||
<hr>
|
||
|
||
|
||
|
||
|
||
|
||
<div align="center"><center>
|
||
|
||
<table border="2" width="100%">
|
||
<tbody><tr>
|
||
<td colspan="2" align="center" width="20%"><a name="bhole"></a><strong>BHOLE.LDV</strong></td>
|
||
</tr>
|
||
<tr>
|
||
<td align="center" width="20%"><strong>Description</strong></td>
|
||
<td width="80%">Simulates a black hole in an image. Consider it as a tribute to <a href="https://www.youtube.com/watch?v=A6HhDFskbXs">Stephen Hawking</a>.</td>
|
||
</tr>
|
||
<tr>
|
||
<td align="center" width="20%"><strong>Capacit<EFBFBD>s</strong></td>
|
||
<td width="80%">Any number of bitplans (1, 2, 4, 8, 16, 24
|
||
and 32). Machine format. Does not change the palette.</td>
|
||
</tr>
|
||
<tr>
|
||
<td align="center" width="20%"><strong>Type de
|
||
transformation</strong></td>
|
||
<td width="80%">Forces <em><strong>VISION</strong></em> to
|
||
allocate memory for destination.</td>
|
||
</tr>
|
||
<tr>
|
||
<td align="center" width="20%"><strong>Utilise VAPI</strong></td>
|
||
<td width="80%">Yes (<a href="../../ldv/vapi/pr.htm">Progress
|
||
Interface</a>+<a href="../../ldv/vapi/co.htm">Config Interface</a>+<a href="../../ldv/vapi/lo.htm">Logging Interface</a>)</td>
|
||
</tr>
|
||
<tr>
|
||
<td align="center"><strong>Fichier INI</strong></td>
|
||
<td>Yes (English / French)</td>
|
||
</tr>
|
||
<tr>
|
||
<td align="center" width="20%"><strong>Remarque</strong></td>
|
||
<td width="80%">Most complicated LDV so far. Has its own optimzations for 68030 and 68881. Uses black hole symetry to speed up computations.</td>
|
||
</tr>
|
||
</tbody></table>
|
||
</center></div>
|
||
|
||
<hr>
|
||
|
||
|
||
|
||
|
||
<hr>
|
||
<div align="center"><center>
|
||
|
||
<table border="0" cellpadding="0" cellspacing="0" width="100%">
|
||
<tbody><tr>
|
||
<td align="center" width="17%"><a href="struct.htm"><img src="images/cprev.jpg" alt="Previous chapter " border="0" height="26" hspace="2" width="46"></a><a href="index.htm"><img src="images/csom.jpg" alt="Back to content " border="0" height="26" hspace="2" width="26"></a><a href="hints.htm"><img src="images/csuiv.jpg" alt="Next Chapter " border="0" height="26" hspace="2" width="43"></a></td>
|
||
<td rowspan="2" align="center" valign="top" width="8%"><p align="center"><img src="images/icoprinc.gif" height="71" width="59"></p>
|
||
</td>
|
||
<td width="33%"><p align="center"><font color="#0000ff" size="5"><strong><em>VISION </em>Documentation
|
||
<em>(LDV)</em></strong></font></p>
|
||
</td>
|
||
<td rowspan="2" align="center" valign="top" width="8%"><p align="center"><img src="images/icointro.gif" height="71" width="59"></p>
|
||
</td>
|
||
<td valign="top" width="17%"><p align="left">Last update: 05/04/18</p>
|
||
</td>
|
||
</tr>
|
||
<tr>
|
||
<td width="17%"><p align="center"><a href="..%5C..%5Cdownload/dvldv.zip">Download documentation</a></p>
|
||
</td>
|
||
<td width="33%"><p align="center"><font size="4"><strong>6.
|
||
DEVELOPMENT KIT</strong></font></p>
|
||
</td>
|
||
<td valign="top" width="17%"> </td>
|
||
</tr>
|
||
</tbody></table>
|
||
</center></div>
|
||
</body></html> |