610 lines
18 KiB
Plaintext
610 lines
18 KiB
Plaintext
#BGH 000 000 000
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BubbleGEM Help-File by RSM2OUT v1.97 for ResourceMaster v2.06 & up by ARDISOFT
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#Dial 000 53
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#Dial 001 10
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#Dial 003 Please wait
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#Dial 005 Legal
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# 018 >001
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#Dial 006 Resource information
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# 004 Shows the number of trees.
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# 006 ^
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# 061 >001
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#Dial 007 Tree information
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# 003 Index of object trees.
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# 004 ^
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# 005 Name for this object tree.
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# 006 ^
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# 007 Comments for this object tree.
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# 008 ^
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# 013 The menu should be edited in the menu editor.
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# 014 The menu should be edited in the dialog editor.
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# 039 >002
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# 041 >004
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#Dial 008
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# 004 The resource is to be a standard resource.
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# 005 The resource is to be an extended resource (AES4).
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# 006 The resource is to be an Interface resource (longer header).
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# 007 All CICON objects will be saved as normal icons. This is so that the resource can be used on older systems as well.
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# 008 >002
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# 009 >004
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#Dial 009
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# 005 Here you can choose which layer, or if all layers, are to be saved.
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# 006 >002
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# 007 >003
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# 008 If this option is active, a resource is automatically generated for every layer (see also "Settings/Miscellaneous").
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#Dial 010 Multi-layer/Edit layer...
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# 002 Name of the multi-layer resource.
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# 004 Name of the selected layer. The name can be changed and/or a new layer created.
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# 005 ^
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# 006 The selected layer will be deleted.
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# 007 The selected layer's name can be changed.
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# 008 >001
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# 010 Back to layer selection.
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# 011 The new layer name will be adopted.
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# 012 New name of the layer.
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# 013 ^
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#Dial 011 Settings/Output files...
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# 003 >031
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# 004 >030
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# 037 >002
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# 038 >004
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#Dial 012 Settings/Naming rules...
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# 003 >031
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# 004 >030
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# 005 Sets the maximum number of characters of a tree name that are to be placed in front of an object name.
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# 006 ^
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# 007 Sets the characters that may be used to connect a prefix to an object name.
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# 008 ^
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# 009 Sets the permitted characters for the first character in a name.
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# 010 ^
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# 011 ^
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# 012 ^
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# 013 ^
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# 014 ^
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# 015 ^
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# 016 ^
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# 017 ^
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# 018 ^
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# 019 Sets which characters are permitted for all other characters.
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# 020 ^
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# 021 ^
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# 022 ^
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# 023 ^
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# 024 ^
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# 025 ^
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# 026 ^
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# 027 ^
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# 028 ^
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# 030 Sets the character string that should be attached to every name.
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# 031 ^
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# 032 The maximum length of a name can be set here.
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# 033 ^
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# 034 >002
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# 035 >004
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#Dial 013 Settings/Grids...
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# 003 >031
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# 004 >030
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# 014 >002
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# 015 >003
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#Dial 014 Settings/Miscellaneous...
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# 003 >031
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# 004 >030
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# 005 ResourceMaster zooming procedure should be used.
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# 006 ResourceMaster moving procedure should be used.
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# 008 Ensures that menu shortcuts align automatically below one another.
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# 009 Sets the maximum number of characters before an attempt is made to shorten the menu, or a warning issued.
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# 010 ^
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# 011 The shortcut position for MagiC buttons can be marked with '['. Characters no longer need to be counted.
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# 012 If, say, the button text is extended then the button width is extended if necessary.
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# 013 Here you can extend the limit at which the warning in the alert editor is activated.
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# 014 Sets the maximum length of an alert string line.
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# 015 ^
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# 016 Sets the highest alert icon number.
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# 017 ^
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# 020 No automatic menu border.
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# 021 The right menu border will be automatically enlarged by one character.
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# 022 The right menu border will be automatically enlarged two characters.
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# 024 If all layers are to be saved automatically, then for each layer a folder (Layername) is created.
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# 025 If all layers are to be saved automatically, then a folder is created (Resource-name), and for every layer a resource (Layername) is saved.
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# 027 Static option: This option is not saved. It must be set each time anew.
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# 028 Trees will not be resorted, even if an object is deleted.
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# 029 >002
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# 030 >004
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# 032 If overlays were loaded, then one can be activated here.
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# 036 With multi-layer resources the standard layer can be saved as well.
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# 038 If the standard layer is to be saved as well, it is saved according to the settings in "Auto-save layers".
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# 039 If the standard layer is be saved as well, it will be saved in the parent directory.
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# 040 With multilayer resources each layer can be automatically saved.
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# 041 Creates in the standard RSC part of an AES-4 resource a copy of the b/w parts of a colour icon. That way with AES < 4 one can at least reach the b/w parts.
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# 042 Creates a CRC check-sum for the ctructure of the RSC and stores is as a free string. With it a program can check whether it has loaded a matching resource file.
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#Dial 015 Settings/Settings...
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# 002 >002
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# 011 The resource window will be opened after loading.
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# 012 The UNDO buffer must be refreshed with the Space bar.
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# 013 Opening a dialog will open a new window.
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# 014 The dialog editor popup offers the "New object" function.
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# 015 With a proportional system font it is difficult to align menu shortcuts. With this setting RSM uses a non-proportional font.
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# 016 When a new object is created using the toolbox, the correct object editor is opened at the same time.
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# 017 When using time-controlled BubbleGEM, object comments in the tree editor will be displayed as bubbles.
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# 018 The rsm.inf file will be saved on exiting RSM.
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# 020 The "Resource format" dialog will not appear.
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# 021 The "Resource format" dialog will appear only if the format needs to be changed.
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# 022 The "Resource format" dialog will always appear on saving.
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# 025 Sets the colour for the desktop background.
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# 026 Sets the fill pattern for the desktop background.
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# 028 Sets the fill pattern for the resource window background.
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# 029 Sets the colour for the resource window background.
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# 032 When MagiC is installed, the icon will be displayed by MagiC.
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# 035 Attempts to draw the icon first in 8 and then in 4 planes.
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# 037 Attempts to draw a 4-plane icon only.
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# 038 Attempts to draw the icon first in 4 and then in 8 planes.
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# 043 >041
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# 044 >040
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# 063 >041
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# 064 >040
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# 073 >041
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# 074 >040
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# 053 >041
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# 054 >040
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# 083 >004
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#Dial 022 Resource window
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# 003 The tree is to be a menu.
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# 004 The tree is to be a normal dialog.
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# 009 Tree index
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# 010 ^
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# 011 The tree should be named ... like this.
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# 012 ^
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# 013 Comments for the tree.
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# 014 ^
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# 006 >002
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# 008 Closes the dialog ... The Dialog (Menu) editor dialog will be opened.
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# 018 >004
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#Dial 023 Free string editor
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# 003 It is to be a free text
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# 004 It is to be an alert string
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# 006 Free text index.
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# 007 ^
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# 008 Free text name.
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# 009 ^
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# 010 Comments for the free text.
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# 011 ^
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# 024 ^
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# 025 ^
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# 026 ^
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# 027 ^
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# 028 ^
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# 031 ^
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# 032 ^
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# 033 ^
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# 036 Text can be entered here. The 5 lines will be appended to each other.
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# 037 ^
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# 038 ^
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# 039 ^
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# 040 ^
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# 041 ^
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# 042 ^
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# 043 ^
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# 044 Test the alert.
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# 045 >002
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# 046 >004
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#Dial 024 Free image editor
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# 002 Index
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# 005 Free image index.
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# 006 Free image name.
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# 007 Comments for the free image.
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# 013 >004
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# 014 The dialog will be closed. The settings will be adopted. The image editor will open and the image can be edited.
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# 015 >002
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#Dial 025 Bubble editor
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# 005 Tree index
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# 006 ^
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# 007 The bubble section should be named ... like this.
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# 008 ^
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# 009 Comments for the bubble section.
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# 010 ^
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# 041 >002
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# 042 >004
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#Dial 030 Sorting
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# 023 Manual sorting is possible. The objects must be clicked on one after the other.
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# 024 Sorts from upper left to bottom right horizontally.
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# 025 Sorts from upper left to bottom right vertically.
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# 026 Sorts from upper right to bottom left horizontally.
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# 027 Sorts from upper right to bottom left vertically.
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# 028 The sort sequence will be reversed.
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# 029 The object sequence will be changed.
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# 030 Only the sorting order in which objects are to be displayed has been changed.
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# 031 Only the sorting order has been changed in which objects appear in the object tree.
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# 032 The dialog will be closed. The objects will not be sorted.
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# 033 The dialog will be closed. The objects will be sorted.
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# 034 The sort options will be applied also to each child object, then to its child objects and so on.
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#Dial 033 Box editor
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# 003 >010
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# 004 ^
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# 005 >011
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# 006 ^
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# 007 >012
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# 008 ^
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# 014 >013
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# 015 ^
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# 016 ^
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# 017 ^
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# 018 ^
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# 019 ^
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# 020 ^
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# 022 ^
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# 023 ^
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# 025 >014
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# 026 ^
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# 027 ^
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# 028 ^
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# 029 ^
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# 030 ^
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# 031 ^
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# 032 ^
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# 033 >015
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# 035 >016
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# 036 >017
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# 037 ^
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# 039 >021
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# 040 >020
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# 042 >022
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# 043 >023
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# 045 Characters for BOXCHAR objects.
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# 046 ^
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# 047 Colour of the characters for BOXCHAR objects.
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# 048 For BOXCHAR objects - write mode for characters.
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# 049 >006
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# 050 >003
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# 051 >007
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#Dial 034 Button editor
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# 003 >010
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# 004 ^
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# 005 >011
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# 006 ^
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# 007 >012
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# 008 ^
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# 014 >013
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# 015 ^
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# 016 ^
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# 017 ^
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# 018 ^
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# 019 ^
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# 020 ^
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# 022 ^
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# 023 ^
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# 025 >014
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# 026 ^
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# 027 ^
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# 028 ^
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# 029 ^
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# 030 ^
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# 031 ^
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# 032 ^
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# 033 >015
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# 035 >016
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# 036 >017
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# 037 ^
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# 038 Here you can enter the button text.
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# 039 ^
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# 040 >006
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# 041 >003
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# 042 >007
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#Dial 035 Text editor
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# 003 >010
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# 004 ^
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# 005 >011
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# 006 ^
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# 007 >012
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# 008 ^
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# 014 >013
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# 015 ^
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# 016 ^
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# 017 ^
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# 018 ^
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# 019 ^
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# 020 ^
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# 022 ^
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# 023 ^
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# 025 >014
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# 026 ^
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# 027 ^
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# 028 ^
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# 029 ^
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# 030 ^
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# 031 ^
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# 032 ^
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# 033 >015
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# 035 >016
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# 036 >017
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# 037 ^
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# 039 >021
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# 040 >020
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# 042 >022
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# 043 >023
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# 046 The text should be drawn transparently.
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# 047 The text should be drawn opaquely.
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# 050 The text should be formatted ranged left.
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# 051 The text should be formatted centred.
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# 052 The text should be formatted ranged right.
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# 053 Sets the text colour.
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# 068 >006
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# 069 >003
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# 070 >007
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#Dial 036 Image editor
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# 003 >010
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# 004 ^
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# 005 >011
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# 006 ^
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# 007 >012
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# 008 ^
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# 014 >013
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# 015 ^
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# 016 ^
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# 017 ^
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# 018 ^
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# 019 ^
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# 020 ^
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# 022 ^
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# 023 ^
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# 025 >014
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# 026 ^
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# 027 ^
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# 028 ^
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# 029 ^
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# 030 ^
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# 031 ^
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# 032 ^
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# 033 >015
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# 035 >016
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# 036 >017
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# 037 ^
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# 039 Here the image colour can be selected.
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# 040 >005
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# 041 >006
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# 042 >003
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# 043 >007
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#Dial 037 Icon editor
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# 003 >010
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# 004 ^
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# 005 >011
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# 006 ^
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# 007 >012
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# 008 ^
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# 014 >013
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# 015 ^
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# 016 ^
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# 017 ^
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# 018 ^
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# 019 ^
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# 020 ^
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# 022 ^
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# 023 ^
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# 025 >014
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# 026 ^
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# 027 ^
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# 028 ^
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# 029 ^
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# 030 ^
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# 031 ^
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# 032 ^
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# 033 >015
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# 035 >016
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# 036 >017
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# 037 ^
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# 039 Icon data colour.
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# 040 Icon mask colour.
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# 043 Character in the icon.
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# 044 ^
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# 046 Enter the text that should go under the icon.
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# 047 >005
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# 048 >006
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# 049 >003
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# 050 >007
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#Dial 038 Userdef editor
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# 003 >010
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# 004 ^
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# 005 >011
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# 006 ^
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# 007 >012
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# 008 ^
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# 014 >013
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# 015 ^
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# 016 ^
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# 017 ^
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# 018 ^
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# 019 ^
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# 020 ^
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# 022 ^
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# 023 ^
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# 025 >014
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# 026 ^
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# 027 ^
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# 028 ^
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# 029 ^
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# 030 ^
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# 031 ^
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# 032 ^
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# 033 >015
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# 035 >016
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# 036 >017
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# 037 ^
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# 038 >006
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# 039 >003
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# 040 >007
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# 042 The 'ub_code' parameter is entered here.
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# 043 ^
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# 044 The 'ub_parm' parameter is entered here.
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# 045 ^
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#Dial 039
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# 002 >002
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# 003 >003
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# 004 >004
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# 006 The X position of the object is entered here.
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# 007 The Y position of the object is entered here.
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# 008 The object's width is entered here.
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# 009 The object's height is entered here.
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# 014 ^
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# 015 ^
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# 016 ^
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# 017 ^
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# 023 ^
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# 025 ^
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# 026 ^
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# 028 ^
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# 029 ^
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# 031 ^
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# 032 ^
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# 034 ^
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#Dial 041
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# 001 The graphics editor will be closed. All changes made will be lost.
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# 002 The changed icon will be accepted.
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# 003 Image data will be deleted.
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# 004 Switch between set or delete colour.
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# 005 Select drawing mode.
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# 006 Select between move/enlarge/crop icon.
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# 007 The picture is moved one pixel to the left.
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# 008 The picture is moved one pixel upwards
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# 009 The picture is moved one pixel downwards.
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# 010 The picture is moved one pixel to the right.
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# 012 Freehand drawing mode.|Points aren't joined if the [Control] key is pressed.
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# 013 Fills the clicked area.|The clicked on colour is replaced if the [Control] key is pressed.
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# 014 Draw a line.
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# 015 Draw connected lines.|Rays are drawn if the [Control] key is pressed.
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# 016 Draw a rectangle.|A square is drawn if the [Control] key is pressed.
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# 017 Draw a filled rectangle.|A filled square is drawn if the [Control] key is pressed.
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# 018 Draw an ellipse.|A circle is drawn if the [Control] key is pressed.
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# 019 Draw a filled ellipse.|A filled circle is drawn if the [Control] key is pressed.
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# 021 Load (X)IMG
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# 022 Cut block.
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# 023 Paste block.
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# 024 The current colour can be selected here.
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#Dial 044
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# 005 Identification for output file(s).
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# 007 Parameters for module.
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# 010 First extender. The module must stick to this specification.
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# 012 Second extender. The module must stick to this specification.
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# 014 Third extender. The module must stick to this specification.
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# 016 Button text for the module. A "[" marks the keyboard shortcut.
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# 017 Whether the module, with automatic export of layers, is to be used for every layer.
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#Dial 047
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# 001 The graphics editor will be closed. All changes made will be lost.
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# 002 The edited icon is accepted.
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# 004 Chooses the b/w icon.
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# 005 Chooses the selected b/w icon. A double click removes it.
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# 006 Chooses the 4-colour icon. A double click removes it.
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# 007 Chooses the selected 4-colour icon. A double click removes it.
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# 008 Chooses the 16-colour icon. A double click removes it.
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# 009 Chooses the selected 16-colour icon. A double click removes it.
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# 010 Chooses the 256-colour icon. A double click removes it.
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# 011 Chooses the selected 256-colour icon. A double click removes it.
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# 013 A double click creates a selected b/w icon.
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# 014 A double click creates a selected 4-colour icon.
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# 015 A double click creates a selected 4-colour icon.
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# 016 A double click creates a 16-colour icon.
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# 017 A double click creates a selected 16-colour icon.
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# 018 A double click creates a 256-colour icon.
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# 019 A double click creates a selected 256-colour icon.
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# 021 Increase zoom.
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# 022 Reduce zoom.
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# 023 Undo
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||
# 024 ReUndo. Restores to before the last Undo.
|
||
# 026 Switch preview ON/OFF
|
||
#Dial 048 Positions mode
|
||
# 025 The dialog will be closed. The objects will not be sorted.
|
||
# 026 The dialog will be closed. The objects will be sorted.
|
||
#Dial 049
|
||
# 001 Drawing tools
|
||
# 002 Mirror, halve etc.
|
||
# 003 Block functions.
|
||
# 004 Icon, text, character position & size
|
||
# 007 Freehand drawing.|Points will not be connected if the mouse button is not held down.
|
||
# 008 Fills the area clicked on.|The clicked-on colour will be replaced if the [Control] key is pressed.
|
||
# 009 Draw a line.
|
||
# 010 Draw rays (multiple lines from starting point).
|
||
# 011 Draw connected lines (polyline).
|
||
# 012 Draw a Bezier curve. Left-clicks set control-points, with the curve following the mouse. A right-click acts as UNDO. Double-click to fix the drawn curve.
|
||
# 013 Draw a filled rectangle.|A filled square is drawn if the [Control] key is pressed.
|
||
# 014 Draw a polygon.
|
||
# 015 Draw a filled ellipse.|A filled circle is drawn if the [Control] key is pressed.
|
||
# 019 Move image one pixel to the left.
|
||
# 020 Move image one pixel to the right.
|
||
# 021 Move image one pixel upwards.
|
||
# 022 Move image one pixel downwards.
|
||
# 023 Rotate image 90<39> to the right.
|
||
# 028 The image data will be deleted.
|
||
# 030 Cut block.
|
||
# 031 Paste block.
|
||
# 032 Load (X)IMG picture
|
||
# 035 The image and the icon text will be ranged left.
|
||
# 036 The image and the icon text will be centered relative to each other.
|
||
# 037 The image and the icon text will be ranged right.
|
||
# 038 Directly change image, character and text positions.
|
||
#Dial 050
|
||
# 001 The current colour can be selected here.
|
||
# 003 Shows the background colour.|A double click makes the background colour transparent.
|
||
# 004 Shows the foreground colour.|A double click makes the foreground colour transparent.
|
||
# 005 Switch frames ON or OFF.
|
||
# 006 Fill.
|
||
# 009 Shows the current drawing colour.|A double click sets it transparent.
|
||
#Dial 053 Multi-layer/Translate layer...
|
||
# 016 The text will not be adopted.
|
||
# 017 The text will not be adopted but will be entered in the filter.
|
||
# 018 The changed text will be adopted and written to the dictionary.
|
||
# 019 The changed text will be adopted.
|
||
# 020 The simultaneous translation will be terminated.
|
||
#Dial 054 Multi-layer/New layer...
|
||
# 002 Name of the multi-layer resource.
|
||
# 003 Name of the set layer. The name can be changed, or a new layer can be created.
|
||
# 004 ^
|
||
# 005 Creates a new layer. The name of the layer is to be entered at the top.
|
||
# 006 >002
|
||
#Dial 055 Edit/Find...
|
||
# 017 IMAGE, BOX, IBOX and BOXCHAR as well as USERDEF objects.
|
||
# 031 Case will be ignored (UPPER CASE = lower case).
|
||
# 032 >002
|
||
# 033 >004
|
||
# 034 The search text must be entered exactly as it appears in the object.
|
||
#Alert 018
|
||
# 001 ResourceMaster will not be quit.
|
||
# 002 The resource will be discarded.
|
||
# 003 The resource will be saved.
|
||
#Alert 038
|
||
# 001 Stop the dialog test.
|
||
# 002 Continue the dialog test.
|
||
#More 000
|
||
# 001 Closes the dialog.
|
||
# 002 Closes the dialog. All changes will be rejected.
|
||
# 003 All settings are accepted.
|
||
# 004 Closes the dialog. All settings will be accepted.
|
||
# 005 The dialog will be closed. All settings will be accepted. The icon/image editor is opened and the picture can be altered.
|
||
# 006 Closes the object editor. All changes will be rejected.|With [Shift] the next object will be opened.|With [Control] the previous object will be opened.
|
||
# 007 Closes the object editor. All settings are accepted.|With [Shift] the next object will be opened.|With [Control] the previous object will be opened.
|
||
# 010 Object's index.
|
||
# 011 Object's name.
|
||
# 012 Comments for the object. If you click and press [Control] then the comment will be displayed by BubbleGEM.
|
||
# 013 Change the object flags.
|
||
# 014 Change the object status.
|
||
# 015 Change the object flags 11-15|and object status 8-15.
|
||
# 016 The object type can be changed here.
|
||
# 017 The extended object type can be entered here (Hi-byte from ob_type).
|
||
# 020 The border colour can be set here.
|
||
# 021 The border width can be set here.
|
||
# 022 The fill colour can be changed here.
|
||
# 023 The fill pattern can be changed here.
|
||
# 030 Global settings.
|
||
# 031 Settings for the resource.
|
||
# 040 The overlay can be configured here.
|
||
# 041 An overlay can be loaded.|Overlays must be located in the "Modules" folder.|If the [Shift] key is pressed the module can be removed.|To (de)install it permanently, don't forget to "Save project"!
|
||
#User 000
|
||
# 000 Desktop
|
||
# 001 Main
|
||
# 002 Table of Contents
|
||
# 003 Index
|
||
# 004 Help page
|
||
# 010 Resource window
|
||
# 020 Dialog editor
|
||
# 030 Menu editor
|
||
# 040 Graphic editor
|