MEMORY { flasher (WX) : ORIGIN = TARGET_ADDRESS, LENGTH = 0x00100000 /* target to load basflash */ } SECTIONS { .text : { objs/basflash.o(.text) *(.data) *(.bss) *(.rodata) *(.rodata.*) } > flasher /* Memory mapped registers */ __MBAR = 0xFF000000; ___BOOT_FLASH = 0xe0000000; ___BOOT_FLASH_SIZE = 0x00800000; }