removed stupid "volatile void" declaration
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@@ -26,7 +26,7 @@ extern volatile long _VRAM; /* start address of video ram from linker script */
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* wait for the specified number of us on slice timer 0. Replaces the original routines that had
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* the number of useconds to wait for hardcoded in their name.
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*/
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inline volatile void wait(uint32_t us)
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inline void wait(uint32_t us)
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{
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uint32_t target = MCF_SLT_SCNT(0) - (us * 132);
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