first (crude) implementation for Radeon console output
This commit is contained in:
561
BaS_gcc/util/conout.c
Executable file
561
BaS_gcc/util/conout.c
Executable file
@@ -0,0 +1,561 @@
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/*
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* conout.c - lowlevel color model dependent screen handling routines
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*
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*
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* Copyright (C) 2004 by Authors (see below)
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* Copyright (C) 2016 The EmuTOS development team
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*
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* Authors:
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* MAD Martin Doering
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*
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* This file is distributed under the GPL, version 2 or at your
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* option any later version. See doc/license.txt for details.
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*/
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#include "conout.h"
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#include "video.h"
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#include "font.h"
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#include "fb.h"
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#define plane_offset 2 /* interleaved planes */
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#define v_fnt_st fnt_st_8x16->first_ade
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#define v_fnt_nd fnt_st_8x16->last_ade
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#define v_off_ad fnt_st_8x16->off_table
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#define v_bas_ad info_fb->screen_base
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uint8_t *v_cur_ad; /* cursor address */
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int8_t v_stat_0; /* console status byte */
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uint16_t v_cur_cx;
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uint16_t v_cur_cy;
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const int16_t v_planes = 8;
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extern struct fb_info *info_fb;
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#define v_lin_wr (info_fb->var.width / 2) /* length of a screen line in words */
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/*
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* internal prototypes
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*/
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static void neg_cell(uint8_t *);
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static uint8_t * cell_addr(int, int);
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static void cell_xfer(uint8_t *, uint8_t *);
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static bool next_cell(void);
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/*
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* char_addr - retrieve the address of the source cell
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*
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*
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* Given an offset value.
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*
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* in:
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* ch - source cell code
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*
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* out:
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* pointer to first byte of source cell if code was valid
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*/
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static uint8_t *char_addr(int16_t ch)
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{
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uint16_t offs;
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/* test against limits */
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if (ch >= v_fnt_st)
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{
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if (ch <= v_fnt_nd)
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{
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/* getch offset from offset table */
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offs = v_off_ad[ch];
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offs >>= 3; /* convert from pixels to bytes. */
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/* return valid address */
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return (uint8_t*) v_fnt_ad + offs;
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}
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}
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/* invalid code. no address returned */
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return NULL;
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}
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/*
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* ascii_out - prints an ascii character on the screen
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*
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* in:
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*
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* ch.w ascii code for character
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*/
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void ascii_out(int ch)
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{
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uint8_t * src, * dst;
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bool visible; /* was the cursor visible? */
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src = char_addr(ch); /* a0 -> get character source */
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if (src == NULL)
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return; /* no valid character */
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dst = v_cur_ad; /* a1 -> get destination */
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visible = v_stat_0 & M_CVIS; /* test visibility bit */
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if ( visible ) {
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neg_cell(v_cur_ad); /* delete cursor. */
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v_stat_0 &= ~M_CVIS; /* start of critical section */
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}
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/* put the cell out (this covers the cursor) */
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cell_xfer(src, dst);
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/* advance the cursor and update cursor address and coordinates */
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if (next_cell())
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{
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uint8_t * cell;
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int y = v_cur_cy;
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/* perform cell carriage return. */
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cell = v_bas_ad + (uint32_t) v_cel_wr * y;
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v_cur_cx = 0; /* set X to first cell in line */
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/* perform cell line feed. */
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if ( y < v_cel_my )
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{
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cell += v_cel_wr; /* move down one cell */
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v_cur_cy = y + 1; /* update cursor's y coordinate */
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}
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else {
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scroll_up(0); /* scroll from top of screen */
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}
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v_cur_ad = cell; /* update cursor address */
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}
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/* if visible */
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if ( visible ) {
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neg_cell(v_cur_ad); /* display cursor. */
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v_stat_0 |= M_CSTATE; /* set state flag (cursor on). */
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v_stat_0 |= M_CVIS; /* end of critical section. */
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/* do not flash the cursor when it moves */
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if (v_stat_0 & M_CFLASH) {
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v_cur_tim = v_period; /* reset the timer. */
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}
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}
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}
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/*
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* blank_out - Fills region with the background color.
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*
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* Fills a cell-word aligned region with the background color.
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*
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* The rectangular region is specified by a top/left cell x,y and a
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* bottom/right cell x,y, inclusive. Routine assumes top/left x is
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* even and bottom/right x is odd for cell-word alignment. This is,
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* because this routine is heavily optimized for speed, by always
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* blanking as much space as possible in one go.
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*
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* in:
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* topx - top/left cell x position (must be even)
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* topy - top/left cell y position
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* botx - bottom/right cell x position (must be odd)
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* boty - bottom/right cell y position
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*/
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void blank_out(int topx, int topy, int botx, int boty)
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{
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}
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/*
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* cell_addr - convert cell X,Y to a screen address.
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*
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*
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* convert cell X,Y to a screen address. also clip cartesian coordinates
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* to the limits of the current screen.
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*
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* latest update:
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*
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* 18-sep-84
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* in:
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*
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* d0.w cell X
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* d1.w cell Y
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*
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* out:
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* a1 points to first byte of cell
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*/
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static uint8_t *cell_addr(int x, int y)
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{
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int32_t disx, disy;
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/* check bounds against screen limits */
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if ( x >= v_cel_mx )
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x = v_cel_mx; /* clipped x */
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if ( y >= v_cel_my )
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y = v_cel_my; /* clipped y */
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/* X displacement = even(X) * v_planes + Xmod2 */
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disx = (int32_t)v_planes * (x & ~1);
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if ( x & 1 ) { /* Xmod2 = 0 ? */
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disx++; /* Xmod2 = 1 */
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}
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/* Y displacement = Y // cell conversion factor */
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disy = (int32_t)v_cel_wr * y;
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/*
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* cell address = screen base address + Y displacement
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* + X displacement + offset from screen-begin (fix)
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*/
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return v_bas_ad + disy + disx + v_cur_of;
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}
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/*
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* cell_xfer - Performs a byte aligned block transfer.
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*
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*
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* This routine performs a byte aligned block transfer for the purpose of
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* manipulating monospaced byte-wide text. the routine maps a single-plane,
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* arbitrarily-long byte-wide image to a multi-plane bit map.
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* all transfers are byte aligned.
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*
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* in:
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* a0.l points to contiguous source block (1 byte wide)
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* a1.l points to destination (1st plane, top of block)
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*
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* out:
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* a4 points to byte below this cell's bottom
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*/
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static void cell_xfer(uint8_t * src, uint8_t * dst)
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{
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uint8_t * src_sav, * dst_sav;
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uint16_t fg;
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uint16_t bg;
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int fnt_wr, line_wr;
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int plane;
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fnt_wr = v_fnt_wr;
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line_wr = v_lin_wr;
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/* check for reversed foreground and background colors */
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if ( v_stat_0 & M_REVID)
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{
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fg = v_col_bg;
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bg = v_col_fg;
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}
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else
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{
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fg = v_col_fg;
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bg = v_col_bg;
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}
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src_sav = src;
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dst_sav = dst;
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for (plane = v_planes; plane--;)
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{
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int i;
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src = src_sav; /* reload src */
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dst = dst_sav; /* reload dst */
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if (bg & 0x0001)
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{
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if (fg & 0x0001)
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{
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/* back:1 fore:1 => all ones */
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for (i = v_cel_ht; i--;)
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{
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*dst = 0xff; /* inject a block */
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dst += line_wr;
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}
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}
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else
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{
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/* back:1 fore:0 => invert block */
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for (i = v_cel_ht; i--; )
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{
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/* inject the inverted source block */
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*dst = ~*src;
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dst += line_wr;
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src += fnt_wr;
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}
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}
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}
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else {
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if (fg & 0x0001)
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{
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/* back:0 fore:1 => direct substitution */
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for (i = v_cel_ht; i--;)
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{
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*dst = *src;
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dst += line_wr;
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src += fnt_wr;
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}
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}
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else
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{
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/* back:0 fore:0 => all zeros */
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for (i = v_cel_ht; i--; )
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{
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*dst = 0x00; /* inject a block */
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dst += line_wr;
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}
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}
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}
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bg >>= 1; /* next background color bit */
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fg >>= 1; /* next foreground color bit */
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dst_sav += plane_offset; /* top of block in next plane */
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}
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}
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/*
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* move_cursor - move the cursor.
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*
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* move the cursor and update global parameters
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* erase the old cursor (if necessary) and draw new cursor (if necessary)
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*
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* in:
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* d0.w new cell X coordinate
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* d1.w new cell Y coordinate
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*/
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void move_cursor(int x, int y)
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{
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/* update cell position */
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/* clamp x,y to valid ranges */
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if (x < 0)
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x = 0;
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else if (x > v_cel_mx)
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x = v_cel_mx;
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if (y < 0)
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y = 0;
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else if (y > v_cel_my)
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y = v_cel_my;
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v_cur_cx = x;
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v_cur_cy = y;
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/* is cursor visible? */
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if ( !(v_stat_0 & M_CVIS) ) {
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/* not visible */
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v_cur_ad = cell_addr(x, y); /* just set new coordinates */
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return; /* and quit */
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}
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/* is cursor flashing? */
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if ( v_stat_0 & M_CFLASH ) {
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v_stat_0 &= ~M_CVIS; /* yes, make invisible...semaphore. */
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/* is cursor presently displayed ? */
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if ( !(v_stat_0 & M_CSTATE )) {
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/* not displayed */
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v_cur_ad = cell_addr(x, y); /* just set new coordinates */
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/* show the cursor when it moves */
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neg_cell(v_cur_ad); /* complement cursor. */
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v_stat_0 |= M_CSTATE;
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v_cur_tim = v_period; /* reset the timer. */
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v_stat_0 |= M_CVIS; /* end of critical section. */
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return;
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}
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}
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/* move the cursor after all special checks failed */
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neg_cell(v_cur_ad); /* erase present cursor */
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v_cur_ad = cell_addr(x, y); /* fetch x and y coords. */
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neg_cell(v_cur_ad); /* complement cursor. */
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/* do not flash the cursor when it moves */
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v_cur_tim = v_period; /* reset the timer. */
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v_stat_0 |= M_CVIS; /* end of critical section. */
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}
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/*
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* neg_cell - negates
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*
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* This routine negates the contents of an arbitrarily-tall byte-wide cell
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* composed of an arbitrary number of (Atari-style) bit-planes.
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* Cursor display can be accomplished via this procedure. Since a second
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* negation restores the original cell condition, there is no need to save
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* the contents beneath the cursor block.
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*
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* in:
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* a1.l points to destination (1st plane, top of block)
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*
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* out:
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*/
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static void neg_cell(uint8_t * cell)
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{
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int plane, len;
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int cell_len = v_cel_ht;
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v_stat_0 |= M_CRIT; /* start of critical section. */
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for (plane = v_planes; plane--; ) {
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uint8_t * addr = cell; /* top of current dest plane */
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/* reset cell length counter */
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for (len = cell_len; len--; ) {
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*addr = ~*addr;
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addr += v_lin_wr;
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}
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cell += plane_offset; /* a1 -> top of block in next plane */
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}
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v_stat_0 &= ~M_CRIT; /* end of critical section. */
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}
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/*
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* invert_cell - negates the cells bits
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*
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* This routine negates the contents of an arbitrarily-tall byte-wide cell
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* composed of an arbitrary number of (Atari-style) bit-planes.
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*
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* Wrapper for neg_cell().
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*
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* in:
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* x - cell X coordinate
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* y - cell Y coordinate
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*/
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void invert_cell(int x, int y)
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{
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/* fetch x and y coords and invert cursor. */
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neg_cell(cell_addr(x, y));
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}
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/*
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* next_cell - Return the next cell address.
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*
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* sets next cell address given the current position and screen constraints
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*
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* returns:
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* false - no wrap condition exists
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* true - CR LF required (position has not been updated)
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*/
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static bool next_cell(void)
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{
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/* check bounds against screen limits */
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if (v_cur_cx == v_cel_mx)
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{
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/* increment cell ptr */
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if (!(v_stat_0 & M_CEOL))
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{
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/* overwrite in effect */
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return 0; /* no wrap condition exists */
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/* don't change cell parameters */
|
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}
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/* call carriage return routine */
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/* call line feed routine */
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return 1; /* indicate that CR LF is required */
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}
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v_cur_cx += 1; /* next cell to right */
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/* if X is even, move to next word in the plane */
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if (v_cur_cx & 1)
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{
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/* x is odd */
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v_cur_ad += 1; /* a1 -> new cell */
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return 0; /* indicate no wrap needed */
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}
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/* new cell (1st plane), added offset to next word in plane */
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v_cur_ad += (v_planes << 1) - 1;
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return 0; /* indicate no wrap needed */
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}
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|
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/*
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* scroll_up - Scroll upwards
|
||||
*
|
||||
*
|
||||
* Scroll copies a source region as wide as the screen to an overlapping
|
||||
* destination region on a one cell-height offset basis. Two entry points
|
||||
* are provided: Partial-lower scroll-up, partial-lower scroll-down.
|
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* Partial-lower screen operations require the cell y # indicating the
|
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* top line where scrolling will take place.
|
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*
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* After the copy is performed, any non-overlapping area of the previous
|
||||
* source region is "erased" by calling blank_out which fills the area
|
||||
* with the background color.
|
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*
|
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* in:
|
||||
* top_line - cell y of cell line to be used as top line in scroll
|
||||
*/
|
||||
|
||||
void scroll_up(int top_line)
|
||||
{
|
||||
uint32_t count;
|
||||
uint8_t * src, * dst;
|
||||
|
||||
/* screen base addr + cell y nbr * cell wrap */
|
||||
dst = v_bas_ad + (uint32_t) top_line * v_cel_wr;
|
||||
|
||||
/* form source address from cell wrap + base address */
|
||||
src = dst + v_cel_wr;
|
||||
|
||||
/* form # of bytes to move */
|
||||
count = (uint32_t) v_cel_wr * (v_cel_my - top_line);
|
||||
|
||||
/* move BYTEs of memory*/
|
||||
memmove(dst, src, count);
|
||||
|
||||
/* exit thru blank out, bottom line cell address y to top/left cell */
|
||||
blank_out(0, v_cel_my , v_cel_mx, v_cel_my );
|
||||
}
|
||||
|
||||
|
||||
|
||||
/*
|
||||
* scroll_down - Scroll (partially) downwards
|
||||
*/
|
||||
|
||||
void scroll_down(int start_line)
|
||||
{
|
||||
uint32_t count;
|
||||
uint8_t * src, * dst;
|
||||
|
||||
/* screen base addr + offset of start line */
|
||||
src = v_bas_ad + (uint32_t) start_line * v_cel_wr;
|
||||
|
||||
/* form destination from source + cell wrap */
|
||||
dst = src + v_cel_wr;
|
||||
|
||||
/* form # of bytes to move */
|
||||
count = (uint32_t) v_cel_wr * (v_cel_my - start_line);
|
||||
|
||||
/* move BYTEs of memory*/
|
||||
memmove(dst, src, count);
|
||||
|
||||
/* exit thru blank out */
|
||||
blank_out(0, start_line , v_cel_mx, start_line);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user