first (crude) implementation for Radeon console output

This commit is contained in:
Markus Fröschle
2016-11-18 17:00:04 +00:00
parent 24a7fab3ee
commit 656065553f
7 changed files with 687 additions and 55 deletions

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@@ -893,3 +893,5 @@ tos/Makefile
radeon/radeon_i2c.c
basflash.lk.in
radeon/i2c-algo-bit.c
util/conout.c
include/conout.h

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@@ -87,8 +87,11 @@ CSRCS= \
init_fpga.c \
fault_vectors.c \
interrupts.c \
\
bas_printf.c \
bas_string.c \
conout.c \
\
BaS.c \
cache.c \
mmu.c \

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@@ -82,6 +82,7 @@ SECTIONS
OBJDIR/s19reader.o(.text)
OBJDIR/bas_printf.o(.text)
OBJDIR/bas_string.o(.text)
OBJDIR/conout.o(.text)
#if (FORMAT_ELF == 1)
OBJDIR/libgcc_helper.o(.text)
#endif

63
include/conout.h Executable file
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@@ -0,0 +1,63 @@
#ifndef __CONOUT_H__
#define __CONOUT_H__
#include "bas_types.h"
/*
* conout.h - lowlevel color model dependent screen handling routines
*
*
* Copyright (C) 2004-2016 by Authors:
*
* Authors:
* MAD Martin Doering
*
* This file is distributed under the GPL, version 2 or at your
* option any later version. See doc/license.txt for details.
*/
/* Defines for cursor */
#define M_CFLASH 0x0001 /* cursor flash 0:disabled 1:enabled */
#define M_CSTATE 0x0002 /* cursor flash state 0:off 1:on */
#define M_CVIS 0x0004 /* cursor visibility 0:invisible 1:visible */
/*
* The visibility flag is also used as a semaphore to prevent
* the interrupt-driven cursor blink logic from colliding with
* escape function/sequence cursor drawing activity.
*/
#define M_CEOL 0x0008 /* end of line handling 0:overwrite 1:wrap */
#define M_REVID 0x0010 /* reverse video 0:on 1:off */
#define M_SVPOS 0x0020 /* position saved flag. 0:false, 1:true */
#define M_CRIT 0x0040 /* reverse video 0:on 1:off */
/* Color related linea variables */
extern int16_t v_col_bg; /* current background color */
extern int16_t v_col_fg; /* current foreground color */
/* Cursor related linea variables */
extern uint8_t *v_cur_ad; /* current cursor address */
extern int16_t v_cur_of; /* cursor offset */
extern int8_t v_cur_tim; /* cursor blink timer */
extern int8_t v_period;
extern int16_t disab_cnt; /* disable depth count. (>0 means disabled) */
extern int8_t v_stat_0; /* video cell system status */
extern int16_t sav_cur_x; /* saved cursor cell x */
extern int16_t sav_cur_y; /* saved cursor cell y */
/* Prototypes */
extern void ascii_out(int);
extern void move_cursor(int, int);
extern void blank_out (int, int, int, int);
extern void invert_cell(int, int);
extern void scroll_up(int);
extern void scroll_down(int);
#endif /* __CONOUT_H__ */

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@@ -95,4 +95,6 @@ struct font_head {
void font_init(void); /* initialize BIOS font ring */
void font_set_default(void); /* choose the default font */
extern const struct font_head *fnt_st_8x16;
#endif /* FONT_H */

561
util/conout.c Executable file
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@@ -0,0 +1,561 @@
/*
* conout.c - lowlevel color model dependent screen handling routines
*
*
* Copyright (C) 2004 by Authors (see below)
* Copyright (C) 2016 The EmuTOS development team
*
* Authors:
* MAD Martin Doering
*
* This file is distributed under the GPL, version 2 or at your
* option any later version. See doc/license.txt for details.
*/
#include "conout.h"
#include "video.h"
#include "font.h"
#include "fb.h"
#define plane_offset 2 /* interleaved planes */
#define v_fnt_st fnt_st_8x16->first_ade
#define v_fnt_nd fnt_st_8x16->last_ade
#define v_off_ad fnt_st_8x16->off_table
#define v_bas_ad info_fb->screen_base
uint8_t *v_cur_ad; /* cursor address */
int8_t v_stat_0; /* console status byte */
uint16_t v_cur_cx;
uint16_t v_cur_cy;
const int16_t v_planes = 8;
extern struct fb_info *info_fb;
#define v_lin_wr (info_fb->var.width / 2) /* length of a screen line in words */
/*
* internal prototypes
*/
static void neg_cell(uint8_t *);
static uint8_t * cell_addr(int, int);
static void cell_xfer(uint8_t *, uint8_t *);
static bool next_cell(void);
/*
* char_addr - retrieve the address of the source cell
*
*
* Given an offset value.
*
* in:
* ch - source cell code
*
* out:
* pointer to first byte of source cell if code was valid
*/
static uint8_t *char_addr(int16_t ch)
{
uint16_t offs;
/* test against limits */
if (ch >= v_fnt_st)
{
if (ch <= v_fnt_nd)
{
/* getch offset from offset table */
offs = v_off_ad[ch];
offs >>= 3; /* convert from pixels to bytes. */
/* return valid address */
return (uint8_t*) v_fnt_ad + offs;
}
}
/* invalid code. no address returned */
return NULL;
}
/*
* ascii_out - prints an ascii character on the screen
*
* in:
*
* ch.w ascii code for character
*/
void ascii_out(int ch)
{
uint8_t * src, * dst;
bool visible; /* was the cursor visible? */
src = char_addr(ch); /* a0 -> get character source */
if (src == NULL)
return; /* no valid character */
dst = v_cur_ad; /* a1 -> get destination */
visible = v_stat_0 & M_CVIS; /* test visibility bit */
if ( visible ) {
neg_cell(v_cur_ad); /* delete cursor. */
v_stat_0 &= ~M_CVIS; /* start of critical section */
}
/* put the cell out (this covers the cursor) */
cell_xfer(src, dst);
/* advance the cursor and update cursor address and coordinates */
if (next_cell())
{
uint8_t * cell;
int y = v_cur_cy;
/* perform cell carriage return. */
cell = v_bas_ad + (uint32_t) v_cel_wr * y;
v_cur_cx = 0; /* set X to first cell in line */
/* perform cell line feed. */
if ( y < v_cel_my )
{
cell += v_cel_wr; /* move down one cell */
v_cur_cy = y + 1; /* update cursor's y coordinate */
}
else {
scroll_up(0); /* scroll from top of screen */
}
v_cur_ad = cell; /* update cursor address */
}
/* if visible */
if ( visible ) {
neg_cell(v_cur_ad); /* display cursor. */
v_stat_0 |= M_CSTATE; /* set state flag (cursor on). */
v_stat_0 |= M_CVIS; /* end of critical section. */
/* do not flash the cursor when it moves */
if (v_stat_0 & M_CFLASH) {
v_cur_tim = v_period; /* reset the timer. */
}
}
}
/*
* blank_out - Fills region with the background color.
*
* Fills a cell-word aligned region with the background color.
*
* The rectangular region is specified by a top/left cell x,y and a
* bottom/right cell x,y, inclusive. Routine assumes top/left x is
* even and bottom/right x is odd for cell-word alignment. This is,
* because this routine is heavily optimized for speed, by always
* blanking as much space as possible in one go.
*
* in:
* topx - top/left cell x position (must be even)
* topy - top/left cell y position
* botx - bottom/right cell x position (must be odd)
* boty - bottom/right cell y position
*/
void blank_out(int topx, int topy, int botx, int boty)
{
}
/*
* cell_addr - convert cell X,Y to a screen address.
*
*
* convert cell X,Y to a screen address. also clip cartesian coordinates
* to the limits of the current screen.
*
* latest update:
*
* 18-sep-84
* in:
*
* d0.w cell X
* d1.w cell Y
*
* out:
* a1 points to first byte of cell
*/
static uint8_t *cell_addr(int x, int y)
{
int32_t disx, disy;
/* check bounds against screen limits */
if ( x >= v_cel_mx )
x = v_cel_mx; /* clipped x */
if ( y >= v_cel_my )
y = v_cel_my; /* clipped y */
/* X displacement = even(X) * v_planes + Xmod2 */
disx = (int32_t)v_planes * (x & ~1);
if ( x & 1 ) { /* Xmod2 = 0 ? */
disx++; /* Xmod2 = 1 */
}
/* Y displacement = Y // cell conversion factor */
disy = (int32_t)v_cel_wr * y;
/*
* cell address = screen base address + Y displacement
* + X displacement + offset from screen-begin (fix)
*/
return v_bas_ad + disy + disx + v_cur_of;
}
/*
* cell_xfer - Performs a byte aligned block transfer.
*
*
* This routine performs a byte aligned block transfer for the purpose of
* manipulating monospaced byte-wide text. the routine maps a single-plane,
* arbitrarily-long byte-wide image to a multi-plane bit map.
* all transfers are byte aligned.
*
* in:
* a0.l points to contiguous source block (1 byte wide)
* a1.l points to destination (1st plane, top of block)
*
* out:
* a4 points to byte below this cell's bottom
*/
static void cell_xfer(uint8_t * src, uint8_t * dst)
{
uint8_t * src_sav, * dst_sav;
uint16_t fg;
uint16_t bg;
int fnt_wr, line_wr;
int plane;
fnt_wr = v_fnt_wr;
line_wr = v_lin_wr;
/* check for reversed foreground and background colors */
if ( v_stat_0 & M_REVID)
{
fg = v_col_bg;
bg = v_col_fg;
}
else
{
fg = v_col_fg;
bg = v_col_bg;
}
src_sav = src;
dst_sav = dst;
for (plane = v_planes; plane--;)
{
int i;
src = src_sav; /* reload src */
dst = dst_sav; /* reload dst */
if (bg & 0x0001)
{
if (fg & 0x0001)
{
/* back:1 fore:1 => all ones */
for (i = v_cel_ht; i--;)
{
*dst = 0xff; /* inject a block */
dst += line_wr;
}
}
else
{
/* back:1 fore:0 => invert block */
for (i = v_cel_ht; i--; )
{
/* inject the inverted source block */
*dst = ~*src;
dst += line_wr;
src += fnt_wr;
}
}
}
else {
if (fg & 0x0001)
{
/* back:0 fore:1 => direct substitution */
for (i = v_cel_ht; i--;)
{
*dst = *src;
dst += line_wr;
src += fnt_wr;
}
}
else
{
/* back:0 fore:0 => all zeros */
for (i = v_cel_ht; i--; )
{
*dst = 0x00; /* inject a block */
dst += line_wr;
}
}
}
bg >>= 1; /* next background color bit */
fg >>= 1; /* next foreground color bit */
dst_sav += plane_offset; /* top of block in next plane */
}
}
/*
* move_cursor - move the cursor.
*
* move the cursor and update global parameters
* erase the old cursor (if necessary) and draw new cursor (if necessary)
*
* in:
* d0.w new cell X coordinate
* d1.w new cell Y coordinate
*/
void move_cursor(int x, int y)
{
/* update cell position */
/* clamp x,y to valid ranges */
if (x < 0)
x = 0;
else if (x > v_cel_mx)
x = v_cel_mx;
if (y < 0)
y = 0;
else if (y > v_cel_my)
y = v_cel_my;
v_cur_cx = x;
v_cur_cy = y;
/* is cursor visible? */
if ( !(v_stat_0 & M_CVIS) ) {
/* not visible */
v_cur_ad = cell_addr(x, y); /* just set new coordinates */
return; /* and quit */
}
/* is cursor flashing? */
if ( v_stat_0 & M_CFLASH ) {
v_stat_0 &= ~M_CVIS; /* yes, make invisible...semaphore. */
/* is cursor presently displayed ? */
if ( !(v_stat_0 & M_CSTATE )) {
/* not displayed */
v_cur_ad = cell_addr(x, y); /* just set new coordinates */
/* show the cursor when it moves */
neg_cell(v_cur_ad); /* complement cursor. */
v_stat_0 |= M_CSTATE;
v_cur_tim = v_period; /* reset the timer. */
v_stat_0 |= M_CVIS; /* end of critical section. */
return;
}
}
/* move the cursor after all special checks failed */
neg_cell(v_cur_ad); /* erase present cursor */
v_cur_ad = cell_addr(x, y); /* fetch x and y coords. */
neg_cell(v_cur_ad); /* complement cursor. */
/* do not flash the cursor when it moves */
v_cur_tim = v_period; /* reset the timer. */
v_stat_0 |= M_CVIS; /* end of critical section. */
}
/*
* neg_cell - negates
*
* This routine negates the contents of an arbitrarily-tall byte-wide cell
* composed of an arbitrary number of (Atari-style) bit-planes.
* Cursor display can be accomplished via this procedure. Since a second
* negation restores the original cell condition, there is no need to save
* the contents beneath the cursor block.
*
* in:
* a1.l points to destination (1st plane, top of block)
*
* out:
*/
static void neg_cell(uint8_t * cell)
{
int plane, len;
int cell_len = v_cel_ht;
v_stat_0 |= M_CRIT; /* start of critical section. */
for (plane = v_planes; plane--; ) {
uint8_t * addr = cell; /* top of current dest plane */
/* reset cell length counter */
for (len = cell_len; len--; ) {
*addr = ~*addr;
addr += v_lin_wr;
}
cell += plane_offset; /* a1 -> top of block in next plane */
}
v_stat_0 &= ~M_CRIT; /* end of critical section. */
}
/*
* invert_cell - negates the cells bits
*
* This routine negates the contents of an arbitrarily-tall byte-wide cell
* composed of an arbitrary number of (Atari-style) bit-planes.
*
* Wrapper for neg_cell().
*
* in:
* x - cell X coordinate
* y - cell Y coordinate
*/
void invert_cell(int x, int y)
{
/* fetch x and y coords and invert cursor. */
neg_cell(cell_addr(x, y));
}
/*
* next_cell - Return the next cell address.
*
* sets next cell address given the current position and screen constraints
*
* returns:
* false - no wrap condition exists
* true - CR LF required (position has not been updated)
*/
static bool next_cell(void)
{
/* check bounds against screen limits */
if (v_cur_cx == v_cel_mx)
{
/* increment cell ptr */
if (!(v_stat_0 & M_CEOL))
{
/* overwrite in effect */
return 0; /* no wrap condition exists */
/* don't change cell parameters */
}
/* call carriage return routine */
/* call line feed routine */
return 1; /* indicate that CR LF is required */
}
v_cur_cx += 1; /* next cell to right */
/* if X is even, move to next word in the plane */
if (v_cur_cx & 1)
{
/* x is odd */
v_cur_ad += 1; /* a1 -> new cell */
return 0; /* indicate no wrap needed */
}
/* new cell (1st plane), added offset to next word in plane */
v_cur_ad += (v_planes << 1) - 1;
return 0; /* indicate no wrap needed */
}
/*
* scroll_up - Scroll upwards
*
*
* Scroll copies a source region as wide as the screen to an overlapping
* destination region on a one cell-height offset basis. Two entry points
* are provided: Partial-lower scroll-up, partial-lower scroll-down.
* Partial-lower screen operations require the cell y # indicating the
* top line where scrolling will take place.
*
* After the copy is performed, any non-overlapping area of the previous
* source region is "erased" by calling blank_out which fills the area
* with the background color.
*
* in:
* top_line - cell y of cell line to be used as top line in scroll
*/
void scroll_up(int top_line)
{
uint32_t count;
uint8_t * src, * dst;
/* screen base addr + cell y nbr * cell wrap */
dst = v_bas_ad + (uint32_t) top_line * v_cel_wr;
/* form source address from cell wrap + base address */
src = dst + v_cel_wr;
/* form # of bytes to move */
count = (uint32_t) v_cel_wr * (v_cel_my - top_line);
/* move BYTEs of memory*/
memmove(dst, src, count);
/* exit thru blank out, bottom line cell address y to top/left cell */
blank_out(0, v_cel_my , v_cel_mx, v_cel_my );
}
/*
* scroll_down - Scroll (partially) downwards
*/
void scroll_down(int start_line)
{
uint32_t count;
uint8_t * src, * dst;
/* screen base addr + offset of start line */
src = v_bas_ad + (uint32_t) start_line * v_cel_wr;
/* form destination from source + cell wrap */
dst = src + v_cel_wr;
/* form # of bytes to move */
count = (uint32_t) v_cel_wr * (v_cel_my - start_line);
/* move BYTEs of memory*/
memmove(dst, src, count);
/* exit thru blank out */
blank_out(0, start_line , v_cel_mx, start_line);
}